One loop, several different jobs

The official description ties training to Spirit, Gi upgrades to becoming stronger, and Master victories to Wins and belt progress. It also names stage completion and Rebirth. The sequence is a navigation model for these systems; it is not a verified numeric unlock formula for every stage.

What to do when progress stalls

Use the requirement visible in your current game menu
Your situationNext checkWhy this is the relevant system
You cannot afford the Gi option you are viewingRead its Wins cost in the Outfitter, then inspect Master challenges that grant WinsThe inspected gameplay sign says to spend Wins on stronger gis; Spirit is the separate training counter
You are losing to the current MasterInspect the Gi upgrade and any requirement shown for that challengeGi upgrades improve strength; no universal “safe damage” threshold is verified
A belt or stage gate is blockedRead the displayed requirement and compare the exact resource it namesWins and Spirit are different; do not grind the wrong counter
Movement between activities feels slowInspect Trail Speed optionsTrail labels concern movement Speed, not Master payouts
The Rebirth menu says you qualifyCompare the reset warning and shown permanent bonus before confirmingReported Rebirth rules reset level and Spirit; exact scaling is unknown

Belt / Master / Gi progression database

A named progression row needs its World, Belt, Master, Gi, Spirit requirement, Wins requirement, Master reward and Stage. The material now supports 1 dated Belt promotion record, 0 named Master records and 2 dated Gi records. These observations are from tecno_lives’ video published 13 October 2026, inspected 18 October. They are useful individual records, not a complete current roster or joined tier table.

Dated gameplay rows and the current official world-version label; missing fields stay UNKNOWN
WorldBeltMasterGiSpirit requirementWins requirementMaster rewardStage
UNKNOWNBronze Titan Belt
3.40× Spirit · video00:05
UNKNOWNUNKNOWNUNKNOWNUNKNOWNUNKNOWNUNKNOWN
UNKNOWNUNKNOWNUNKNOWNGolden Gi
8× Spirit · video08:00
UNKNOWN200,000 WinsUNKNOWNUNKNOWN
UNKNOWNUNKNOWNUNKNOWNJade Gi
16× Spirit · video08:00
UNKNOWN1,000,000 WinsUNKNOWNUNKNOWN
World 4
Current official W4 version label; gate not walked through
UNKNOWNUNKNOWNUNKNOWNUNKNOWNUNKNOWNUNKNOWNUNKNOWN

This is an evidence inventory, not a joined World4 tier list or a full current world roster. World 4 availability is tracked separately. Promotional belt artwork is not a source of unlock costs or rewards.

Gi purchases use Wins in the observed Outfitter

The gameplay sign explicitly says to spend Wins on stronger gis. This is stronger evidence than a guide paraphrase saying to spend Spirit. Check your own current shop before spending; the two visible price/effect pairs above are dated observations, not a full October18 retest.

Captured gameplay at00:15 shows THE OUTFITTERS sign: Spend Wins on stronger gis.
tecno_lives gameplay, 00:15 · video published13 October2026; inspected18 October.

The same source shows Gold Dojo locked behind a Gamepass at01:00. Its advertised999× Spirit is not a free route. No paid purchase is recommended, and other gates’ small currency icons are not identified here.

Read the counters separately

Spirit

Earned through training. It is not the currency named by the observed Outfitter purchase sign: that sign uses Wins. Exact training/level scaling remains UNKNOWN.

Wins

The official description awards Wins for defeating Masters and connects those wins with the belt climb. Exact payouts, repeat conditions and the fastest Master remain UNKNOWN.

Dragon Spirit

The Trail Shop currency. Its source-reported Dragon Fight loop does not prove an exchange rate with training Spirit or Wins.